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Its compatibility with the games of the first version and the Color version ensures a huge game catalog (compatibility that is not put with the game Boy Micro, the Nintendo DS and the Nintendo DS Lite). Finally, it was the prototype "Panda" which was retained and for this reason, the console seen from the front must suggest the head of this animal The latter proposed dozens of completely staggered prototypes (a flower-shaped console in particular) compared to traditional patterns.
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Looking for a new look, Nintendo came into contact with Sayee Nicolas3, a French designer of passage in Japan, totally foreign to the world of video games. Enclosed in classic patterns, all prototypes were invariably similar to Neo-Geo Pocket or Lynx with some variations. Nintendo wanted its console to have an original appearance that strikes the eyes and was not satisfied with the prototypes offered by the company's traditional designers. As well as all of these new COs there was a major change to CO powers, all COs gained a normal CO power and a stronger Super CO power (Except Sturm who lost his CO power, only gaining a Super CO power).Game Boy Advance is a handheld 32-bit video game console also known as GBA. All Forces gained at least one CO, though Black Hole gained an extra four. As they are only usable by Black Hole, the actual player cannot ever use them.Īdvance Wars 2: Black Hole Rising also brought with it several new COs. They vary a lot, though a good example is the Black Cannon. Several new Black Hole weapons: Throughout the Campaign Black Hole uses a variety of new weapons.Units can however get through gaps in them, by destroying the weaker parts, known as Pipe seams. No Unit can normally pass through them, making them a nuisance for a progressing Army. Pipeline and Pipe seams: Huge, impenetrable Pipes.Although they could never destroy a Unit, they would deal three damage to any Unit, making them very useful against high armor Units, such as Neotanks. They damaged all Units in a small area of two squares around the target square. Silos: A small rocket, capable of being fired by an Infantry or Mech Unit.Developed by Black Hole, they were the strongest Tank in the game, even stronger than the older Medium Tank.Īdvance Wars 2: Black Hole Rising featured several new Terrain features as well.
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Along with Flak, Lash, and Adder, Hawke leaves Macro Land with the few troops he has leftĪs with every Advance Wars series game to date, Advance Wars 2: Black Hole Rising featured a new Unit, the Neotank. Afterwards, Hawke takes over as leader of Black Hole. However, just as it seems Andy will be killed, Hawke, second only to Sturm himself, betrays his leader by killing him with Black Storm, his Super CO Power.
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Andy steps forward to stop Sturm, to no avail. The Allied Nations COs disarm the missile and corner Sturm, who attempts to blow up the base and kill everyone by self-destructing the missile. The final battle takes place in front of the Death Ray, a powerful new weapon guarding the entrance to a missile, which, in 30 days, will destroy half of Wars World. Near the end of the campaign, when the Black Hole COs have been driven from the nations of Wars World, the COs meet up in Black Hole's base of operations, where they fight Sturm one last time. The four armies must now work together to drive Black Hole out of their world once and for all.
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Sturm, with an ominous new look, orders each Black Hole CO to invade and capture each of the four countries owned by the four other armies from the original game: Flak is assigned to take Orange Star, Lash to take Blue Moon, Adder to take Yellow Comet, and Hawke to take Green Earth. Along with the original Black Hole army's COs, four new COs were recruited, under the command of Sturm. Lash has also invented several new war weapons that are put to use in this invasion. While the Allied Nations were still recovering from the war in Cosmo Land, the Black Hole Army has already recovered and is launching a large-scale invasion of Macro Land.
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